What is Virtual Economy
A virtual economy is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be “fun”. However, some people do interact with virtual economies for “real” economic benefit.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Virtual economy
Chapter 2: Massively multiplayer online role-playing game
Chapter 3: World of Warcraft
Chapter 4: Twinking
Chapter 5: Massively multiplayer online game
Chapter 6: Virtual world
Chapter 7: Duping (video games)
Chapter 8: Free-to-play
Chapter 9: Virtual crime
Chapter 10: IGE
Chapter 11: Gold farming
Chapter 12: Gold sink
Chapter 13: Virtual currency
Chapter 14: Economy of Second Life
Chapter 15: Virtual tax
Chapter 16: Virtual goods
Chapter 17: PlayerAuctions
Chapter 18: Massively multiplayer online real-time strategy game
Chapter 19: Video game monetization
Chapter 20: Skin gambling
Chapter 21: Loot box
(II) Answering the public top questions about virtual economy.
(III) Real world examples for the usage of virtual economy in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual economy.