en
Raph Koster

A Theory of Fun for Game Design

Уведоми ме, когато книгата е добавена
За да прочете тази книга, качете я във формат EPUB или FB2 в Bookmate. Как се качва книга?
Тази книга не е налична в момента
320 печатни страници
Вече чели ли сте я? Какво мислите за нея?
👍👎

Цитати

  • антонцитирапреди 5 години
    A lot of old age is attributable to losing neurons, losing connections, losing the patterns we have built up, settling into fewer and fewer until all we can do is stand by helplessly as the world dissolves into noise around us.
  • антонцитирапреди 5 години
    When you feed a player through a game trellis, right now, we tend to speak only of “fun” and “boring.” Mastery of the medium of games will have to imply authorial intent. The formal systems must be capable of invoking desired learning patterns.

    If they can’t, then games are a second-rate art form, and always will be.
  • антонцитирапреди 5 години
    The best test of a game’s fun in the strict sense is playing the game with no graphics, no music, no sound, no story, nothing. If that is fun, then everything else will serve to focus, refine, empower, and magnify. But all the dressing in the world can’t change iceberg lettuce into roast turkey.

На лавиците

  • антон
    Game design
    • 49
    • 1
  • Михаил
    Videogames
    • 60
    • 1
fb2epub
Плъзнете и пуснете файловете си (не повече от 5 наведнъж)